![]() ![]() Where have all of those good, beautiful, emotive pixelated characters gone? They’re lost to what we call the ether of “the budget.” Now, it’s not like you can’t make 3D art look incredible, but SNK hasn’t quite done its due diligence here like Arc System Works. Publisher: SNK (Japan), Deep Silver (Europe), Atlus (US) You just need to get past the art style and you’ll be okay. Before I knew it I had graduated on to a long line of fantastic SNK fighters.īut one of the former “kings” of fighting lost some of its relevance in recent years, especially with the much-hyped but bare-bones King of Fighters XII. Thank the stars SNK regained a lot of goodwill with the much-improved XIII, and nearly five years later, in what has to be a miracle due to its constant corporate restructuring, we have XIV. ![]() ![]() ![]() I had no prior training or guidance, I kind of just jumped in, picked Andy Bogard, and had a ball. While most people were introduced to fighters with Street Fighter, my first foray into the genre was King of Fighters at a local arcade. ![]()
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